This little bird nursery was a project to further push my understanding and skills of the handpainted game art pipeline, from concept to having a finished model. In this case, I also wanted to explore how to blend different terrain textures into each other, and how to generate grass with a particle system instead of placing them all by hand like in my previous props. I’m happy it worked the way it did!
In order to get this on Sketchfab I even got some additional practice: Baking said ground textures onto the ground plane, and converting my grass particles into actual geometry. Merging those then ended up making my file twice the size - but “compressing” it brought it down again. Lots of mini-roadblocks, but here it is!
I initially set up a skydome, but ended up compositing it in Photoshop anyway, because the shadeless material kept looking very different from my original file. You can see the backdrop placed in Sketchfab though!
Sketchfab Export was quite a pain, and made me regret my grass density in places. Luckily I managed to upload it in the end!